This resource describes digital escape rooms for collaborative learning and steps for implementation.
Escape rooms can be a fun, exciting way to unlock a mystery in a collaborative manner. In physical escape rooms teams work together to solve various clues and unlock codes so that they can essentially escape the room. Escape rooms can be engaging active learning activities that allow students to review course concepts with their peers during class. Escape rooms can translate well into virtual, synchronous settings by building them in a tool such as Google Forms and assigning students to specific groups or breakout rooms to solve the clues.
The links below provide some inspiration to sample digital escape rooms, including some that are educational and others that are for purely entertainment purposes. These examples highlight the diversity of what a digital escape room can look like, and the varying tools that can be used to develop them (e.g. Google Forms, Google Sites, Google Slides, and ThingLink).
After reviewing a few examples, see the 10-step process below presented in Neumann et al. (2020, p. 420-421) to see what it can entail:
Neumann et al. (2020) provides access to a template to complete the steps above, as well as a list of sample tools that can be used to create the escape room.
Neumann, K.L., Alvarado-Albertorio, F. & Ramírez-Salgado, A. (2020). Online Approaches for Implementing a Digital Escape Room with Preservice Teachers. Journal of Technology and Teacher Education, 28(2), 415-424. Waynesville, NC USA: Society for Information Technology & Teacher Education. Retrieved February 19, 2021 from https://www.learntechlib.org/primary/p/216209/